Description
Troubleshooters are more than just dangerous twits who tend to accidentally destroy more than they intended to destroy. They are also unwitting pawns in the power struggles of anyone who has authority, wealth, or very lax morals. Are rivals getting too full of themselves? Make up a reason to send over a Troubleshooter team and enough things tend to die or explode that those rivals are back to square oneand finding their own Troubleshooting teams to send over for payback. Is this abusing the purpose of Troubleshooting? Yes, but no one cares.
Except for the GM, because in this game, abusing power is their bread and butter.
Powers That Be: Trust No One is a big supplement going into details on all eight service groups and all 13 secret societies, including the return of the Illuminati. While we included some lore details such as possible origins and different departments/cells, most of this book is dedicated to making Troubleshooters lives more… interesting.






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